I'm a tools programmer with build system engineering experience. I specialize in C++ and C#, writing automation tools and scripts for build pipelines.
An engine wrapping the Ubisoft Toronto Next 2022 Programming API that features 3D software rendering, an entity component system, reflection, and a number of other systems. Written entirely in C++.
C++NextAPI2022
A rogue-like FPS game that takes place in an ancient Mesoamerican temple. Fight through a number of unique enemies and bosses while finding game-changing weapon modifications and character upgrades.
UnityC#
A game engine written from scratch in C++ that makes use of OpenGL, Bullet3D Physics, Entt ECS, Skeletal Animation, and more.
C++OpenGLECSBullet3D
A story-driven, 3rd person action-adventure game with scaffolded gameplay playable by one to four players through local multiplayer in a 3D environment.
C++UnrealBlueprintsXML
Washbucklers is a 2v2, nautical themed party game which pits two teams of pirates against each other, battling for naval superiority in an all-out ecological warfare made in Oyl3D.
C++ECS
A Mandelbrot and Julia set visualizer with Unity as a graphics front end.