Myles Cragg
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Planetar / NextCore
Planetar / NextCore

An engine wrapping the Ubisoft Toronto Next 2022 Programming API that features 3D software rendering, an entity component system, reflection, and a number of other systems. Written entirely in C++.

C++NextAPI2022

Avanzar
Avanzar

A rogue-like FPS game that takes place in an ancient Mesoamerican temple. Fight through a number of unique enemies and bosses while finding game-changing weapon modifications and character upgrades.

UnityC#

Oyl3D

A game engine written from scratch in C++ that makes use of OpenGL, Bullet3D Physics, Entt ECS, Skeletal Animation, and more.

C++OpenGLECSBullet3D

Gladiotron
Gladiotron

A story-driven, 3rd person action-adventure game with scaffolded gameplay playable by one to four players through local multiplayer in a 3D environment.

C++UnrealBlueprintsXML

Washbucklers
Washbucklers

Washbucklers is a 2v2, nautical themed party game which pits two teams of pirates against each other, battling for naval superiority in an all-out ecological warfare made in Oyl3D.

C++ECS

Juliabrot
Juliabrot

A Mandelbrot and Julia set visualizer with Unity as a graphics front end.

UnityC#

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